Dominik received his MSc in Mathematics (1996) and PhD in Computer Science (2002) from the University of Warsaw. In his early academic career, he worked as a teaching assistant at the Polish-Japanese Institute of Information Technology. Between 2003 and 2006 he worked as an assistant professor at the University of Regina in Canada. He also cooperated with the McMaster and York universities as an adjunct professor. In 2008 he moved back to Poland and rejoined the University of Warsaw, where he is currently holding a professorship position at the Institute of Computer Science. In 2011 he received his ScD from the Institute of Computer Science of the Polish Academy of Sciences.
Dominik has been continuously involved in both academic and commercial R&D initiatives, in the fields of Artificial Intelligence, Machine Learning and Big Data. In 1999 he co-founded QED Software with the aim of developing new easily interpretable methods for Data Exploration. In 2005 he co-founded Infobright – a database software company whose Granular Query Engine was acquired by Security On-Demand in 2017. Currently, apart from the University of Warsaw and QED Software, he is serving as the Chief Scientist at Security On-Demand and as an expert for several EU-funded projects in the fields including Online Game Analytics and Personalized Advisory Systems.
Dominik co-authored over 200 scientific articles and co-invented six US patents. He organized over 20 conferences in Europe, Asia and both Americas. He delivered plenary talks at over 20 international congresses including a keynote at IEEE/WIC/ACM Conference on Web Intelligence in 2015. He is an Associate Editor for several scientific journals and was one of the Founding Editors of Springer’s CCIS Series. Between 2012 and 2014, Dominik served as the President of International Rough Set Society. Currently, he serves as the Vice-President of Polish Artificial Intelligence Society and Vice-President of the IEEE CS Technical Committee on Intelligent Informatics.
An enthusiast of artificial intelligence and experienced IT manager. He wrote his first games in mid 1980s on his ZX Spectrum microcomputer. A player of bridge, go, tabletop roleplaying games, logic games and board games, as well as some video games. Former president of the Polish Go Association and a university teacher.
Jacek studied Computer Science and Psychology at the University of Warsaw and Software Engineering at the Warsaw University of Technology. He has practice in heuristic tree searching and pathfinding (logic games), neural networks (handwritten character recognition), genetic algorithms and expert systems. Jacek has twenty years of experience in managing development, implementation and support of workflow systems. He worked as an IT system architect, data scientist, business analyst, project manager and project supervisor. Various roles in IT projects for well-known organizations. A Project Manager – Supreme Court of the Republic of Poland (SN), LOT Polish Airlines (PLL LOT), PTC (Era GSM), Polkomtel (Plus GSM), Agora, Netia, Getronics (former Olivetti). A member of Steering Committee: Warsaw Stock Exchange (GPW), Polish Television (TVP), Center for Informatics Technology (COI), Gas Transmission Operator GAZ-SYSTEM, Play, T-Mobile Polska, NASK, ATMAN, Kapsch, InONE, Getin Bank, Eurobank, Bank for Environmental Protection (BOŚ), Polpharma, Farmacol, Synthos, USP Zdrowie.
In his spare time Jacek enjoys travel, horse riding, sailing and hacking.
An agile manager, with extensive experience in software development projects, both for the private sector and for public administration. A physicist at heart, he has worked on incredibly interesting topics of high pressure material research (super hard ceramics), as well as solid state optics (blue laser diodes).
His post-academic career brought him to the areas of computer security and software development. Now he is fulfilling his dream of combining two worlds – interesting scientific research and developing useful software. His goal is to put a dent in the universe and make the world a better place.
In private life – sailing the high seas, climbing, mead making, fencing, and dozens of other bizarre topics.
A doctor of social sciences in the discipline of management and quality science. A graduate of the Technical School of Electronics in Warsaw and the Faculty of Mathematics, Computer Science and Mechanics at Warsaw University, in the field of mathematics. She also completed postgraduate studies on risk managemet at the Main School of Fire Service in Warsaw and Modern Strategic Management Methods at the School of Management and Law, as well as third-cycle studies at the Collegium of Economic Analysis at the Warsaw School of Economics (major in economic analysis), as well as A One-year Management Development Program Management 2017TM at the ICAN Institute. Since October 2002 she has continued her scientific and didactic work, among others, at the Main School of Fire Service in Warsaw. She is the author of 22 scientific articles and the co-author of 8 publications.
In addition, she worked as a researcher and R&D manager or executive manager on 13 research and development projects co-financed from European Union funds. Between 2014 and 2018 she was also the deputy director for research and development at the Scientific and Research Center for Fire Protection – National Research Institute in the city of Józefów. She also has many years of experience as a project manager, commercial director, and R&D director, mainly in companies related to the IT industry, telecommunications, training and security.
Deep Learning enthusiast, strong-AI believer, practical, pragmatic and always equipped with a pocket knife. A sarcasm-oriented engineer with a pint of a scientist, a philosopher, and a cook. He is working on machine learning models for augmenting AI in video games and other ML problems. Also a lesser Linux magician, Python programmer, IoT specialist and embedded systems engineer.
In academic life focused on deep reinforcement learning and embodied AI.
The list of other interests includes, among others: astronomy, cognitive science, robotics, jujutsu, hiking, hardware hacking, and teaching.
Bogusław Cyganek received his M.Sc. degree in electronics in 1993, and then M.Sc. in computer science in 1996, from the AGH University of Science and Technology, Krakow, Poland. He obtained his Ph.D. degree cum laude in 2001 with a thesis on correlation of stereo images, D.Sc. degree in 2011 with a thesis on methods and algorithms of object recognition in digital images, and professorship in 2017.
Currently he is a full professor at the Department of Electronics, AGH University of Science and Technology, Poland. His research interests include computer vision, pattern recognition, and artificial intelligence, as well as development of programmable devices, acceleration of computations and embedded systems, with special focus on underwater and medical imaging systems. He is an author or a co-author of over a hundred of journal and conference papers, as well as the books “Object Detection and Recognition in Digital Images: Theory and Practice” and the latest “Introduction to Programming with C++ for Engineers” published by Wiley in 2020. Prof. Cyganek is a member of the IEEE, IAPR and SPIE. During the recent years, Prof. Bogusław Cyganek cooperated with many scientific partners such as Glasgow University Scotland UK, DLR Germany, Surrey University UK, Wroclaw University of Science and Technology, Poland, as well as worked for such companies as Manta Inc. USA, Visual Atoms, UK, and Diagnostyka, Poland.
For over twenty years Bogusław Cyganek has been an active SCUBA diving instructor CMAS-M2, conducting SCUBA classes in Poland and around the world, as well as organizing diving trips into many dive sites such as Indonesia, Australia & New Zealand, and Antarctica.
An active and experienced researcher in the fields of science related to data exploration, machine learning, and artificial intelligence. In 2014 Andrzej received his PhD in computer science from the University of Warsaw, where he currently holds a position of assistant professor.
He participated in several R&D projects funded by NCBR, related to such topics as semantic indexing of scientific publications, assessment of threats during fire&rescue operations performed by the State Fire Service and active monitoring of safety conditions in underground coal mines. In his research, Andrzej cooperated with scientists from several academic centers in Poland and abroad, such as e.g., the Silesian University of Technology, Main School of Fire Service, the University of Granada and Dalhousie University.
His professional career also involves cooperation with such companies as AdgaM Solutions and Zoined Oy. His publication record consists of over 20 articles on topics related to applications of machine learning techniques. For his publications Andrzej received three best paper awards at international conferences.
A co-founder of Knowledge Pit – an online platform where Andrzej organizes open data mining challenges aimed at solving complex real-life problems. Currently he serves as Program Co-Chair of the 12th International Symposium on Advances in Artificial Intelligence and Applications.
A graduate of Computer Science at the University of Warsaw, interested in machine learning and statistical data analysis. A part-time Kaggler. Łukasz occasionally tries to write something smart at CrossValidated.
He likes tennis, chess and video games. What he dislikes is international pale lager. Once he also used to know how to play guitar.
Passionate about games and their development at every stage, from concept-making and design, through development and mechanics prototyping to testing and gameplay parameterization. Most of all he loves level design. He is also interested in films, comics, futurology and fantasy. Apart from playing on PC, NES and GBA emulators, whenever he finds a moment he plays chess, role-playing and board games. On weekends he also plays ASG.
He is interested in the development of various game engines. Rafał works mainly in Unity and Construct 2 engines. He tinkered with Unreal Engine, Defold, Fusion 2.5, CryEngine, Game Maker and GDevelop. He follows the development of Godot Engine with big interest. He made many games on Android, including Caps, Candyshaker, Dino Puzzle, Animal Kids Funny Tap. He released Mooch for PC on Steam. In his so-called “drawer” Rafał has about 80 prototypes and game concepts that will “one day” see the daylight. That includes four board games and a role-playing game.
A programmer and data wrangler, whose passion for computers originated from playing games on Atari 65XE, Amiga 600 and PC. An enthusiast of the Python programming language, and modern data collection and processing technologies. His academic interests include Data Mining, Knowledge Discovery and Machine Learning, with particular emphasis on Rough Sets. In professional life he took part in several projects, either commercial or R&D, related to such areas as web applications, databases, methane concentration threats in coal mines, recruitment industry or video games. His other past or current activities involve jugging, kickboxing, judo, chess, motorcycles, gliders, handcrafting, and dancing.
A graduate of Social Science and IT Projects Managements at the University of Warsaw. Jacek has more than 20 years of experience working on every stage of IT projects (requirements analysis, design, production, testing, implementation).
Computer science master’s degree student at the University of Warsaw interested in artificial inteligence. In QED he is involved in project eSensei as full-stack developer and machine learning engineer. Privately he is interested in new technologies and computer games. In his free time Daniel developes his own startup.
A game programmer, primarily focused on artificial intelligence. Rafał graduated from the Faculty of Mechatronics of Warsaw University of Technology, specializing in image processing, but switched fields to game programming soon afterwards. He is experienced in traffic simulation for mobile games and AI for real time strategies.
When not coding, he spends his time playing guitar, composing progressive metal and exploring new video games.