Dominik received M.Sc. degree in Mathematics (1996) and Ph.D. degree in Computer Science (2002) from University of Warsaw. In his early academic career, he worked as Teaching Assistant at Polish-Japanese Institute of Information Technology. In 2003-2006, he worked as Assistant Professor at University of Regina in Canada. He also cooperated as Adjunct Professor with McMaster and York University. In 2008, he moved back to Poland and re-joined University of Warsaw, where he currently holds professorship position at Institute of Informatics. In 2011, he received D.Sc. degree from Institute of Computer Science of Polish Academy of Sciences.
Dominik is continually engaged in both academic and commercial R&D initiatives, in the fields of Artificial Intelligence, Machine Learning and Big Data. In 1999, he co-founded QED Software with the aim of developing new, easy-to-interpret Data Exploration methods. In 2005, he co-founded Infobright – a database software company whose Granular Query Engine was acquired by Security On-Demand in 2017. Currently, apart from University of Warsaw and QED Software, he serves as Chief Scientist at Security On-Demand and he is an expert in several EU-funded projects in the areas including Online Game Analytics and Personalized Advisory Systems.
Dominik co-authored over 200 scientific articles and he is co-inventor in six US patents. He organized over 20 conferences in Europe, Asia and both Americas. He delivered plenary talks at over 20 international congresses including keynote at IEEE/WIC/ACM Conference on Web Intelligence in 2015. He is Associate Editor for several scientific journals and he was one of Founding Editors of Springer’s CCIS Series. In 2012-2014, he served as President of International Rough Set Society. Currently, he serves as Vice-President of Polish Artificial Intelligence Societyand Vice-President of IEEE CS Technical Committee on Intelligent Informatics.
An enthusiast of artificial intelligence and experienced IT manager. Wrote his first games in mid ’80s on his ZX Spectrum microcomputer. A player of Bridge, Go, RPG, logic and tabletop games as well as some video games. Former president of the Polish Go Association and academic teacher. Studied Computer Science and Psychology at Warsaw University and Software Engineering at Warsaw University of Technology. Has practice in heuristic tree searching and pathfinding (logic games), neural networks (handwritten characters recognizing), genetic algorithms and expert systems.
Twenty years of experience in managing development, implementation and support of workflow systems. Acted as IT system architect, data scientist, business analyst, project manager and project supervisor. Various roles in IT projects for well-known organizations. A Project Manager – Supreme Court of the Republic of Poland (SN), LOT Polish Airlines (PLL LOT), PTC (Era GSM), Polkomtel (Plus GSM), Agora, Netia, Getronics (former Olivetti). A member of Steering Committee: Warsaw Stock Exchange (GPW), Polish Television (TVP), Center for Informatics Technology (COI), Gas Transmission Operator GAZ-SYSTEM, Play, T-Mobile Polska, NASK, ATMAN, Kapsch, InONE, Getin Bank, Eurobank, Bank for Environmental Protection (BOŚ), Polpharma, Farmacol, Synthos, USP Zdrowie.
In spare time: traveling, horse riding, sailing, hacking.
An agile manager, with extensive experience in software development projects, both for private sector and for public administration. Physicist by heart, he has worked on incredibly interesting topics of high pressure material research (super-hard ceramics), as well as solid state optics (blue laser diodes). His post-academic career brought him into computer security and software development areas. Now he fulfills his dream of combining two worlds – interesting scientific research and building useful software. His goal is to make a dent in the universe and make the world a better place.
Privately – sailing the high seas, climbing, meadmaking, fencing, and dozens of other bizzare topics.
Doctor of social sciences in the discipline of management and quality science. A graduate of the Technical School of Electronics in Warsaw and the Faculty of Mathematics, Computer Science and Mechanics at Warsaw University in the field of mathematics. She also completed postgraduate management in risk managemet at the Main School of Fire Service in Warsaw and Modern Strategic Management Methods at the School of Management and Law, as well as third-cycle studies at the Collegium of Economic Analysis at the Warsaw School of Economics (major in economic analysis), as well as A One-year Management Development Program Management 2017TM at the ICAN Institute. From October 2002 to today, she continues her scientific and didactic work, including at the Main School of Fire Service in Warsaw. She is the author of 22 scientific articles. He is the co-author of eight publications.
In addition, she worked as a researcher and R&D manager or managing manager in 13 research and development projects co-financed from European Union funds. In the years 2014-18 she was also the deputy director for research and development at the Scientific and Research Center for Fire Protection – National Research Institute in Józefów. He also has many years of experience as a project manager, commercial director, R&D director mainly in companies related to the IT industry, telecommunications, training and security.
Deep Learning enthusiast, strong-AI believer, practical, pragmatic and always equipped with a pocket knife. Sarcasm-oriented engineer with a pint of scientist, philosopher and a cook. Working on machine learning models for augmenting AI in video games and other ML problems. Also a lesser Linux magician, Python programmer, IoT specialist and embedded systems engineer. In academic life focused on deep reinforcement learning and embodied AI. The list of other interests includes, but is not limited to: astronomy, cognitive science, robotics, jujutsu, hiking, hardware hacking, teaching.
He is a proper geek, who loves computer science, fast cars and playing electric guitar after hours. Naturally, he likes playing games, but he was always more interested in how they are made and all technicalities that come with them. M.Sc. in computer science from the Faculty of Mathematics and Information Science, Warsaw University of Technology. Ph.D. with distinctions, in the Systems Research Institute of Polish Academy of Sciences (SRI PAS). Ph.D. thesis title: “Adaptive simulation-based meta-heuristic methods in synchronous multiplayer games”. When in SRI PAS, he acted as a chairman of the PhD students council.
Prior to Silver Bullet Labs he worked as a .NET developer in many interesting project and as an assistant professor in Systems Research Institute, Polish Academy of Sciences. He has and still does work as academic teacher at Warsaw University of Technology of the subjects: 3D Computer Graphics, Programming in Graphical Environment and .NET Enterprise Applications. A participant of the prestigious International PhD Projects in Intelligent Computing under the Foundation for Polish Science within the Innovative Economy Operational Programme and European Regional Development Fund.
Participant in the National Science Centre in Poland grant entitled “Autonomous self-adapting metaheuristic methods in dynamic environments”. He also was a visiting researcher at University of New South Wales, Australia in School of Engineering and Information Technology. A member of IEEE and The Polish Information Processing Society. Has given various invited talks, usually related to the AI and CI in games as well as conference and seminar presentations and co-author of various scientific publications. In QED, he acts as a scientific manager of project Grail as well as AI developer in Tactical Troops.
An active and experienced researcher in fields of science related to data exploration, machine learning, and artificial intelligence. In 2014, received his PhD degree in computer science from the University of Warsaw, where he currently holds a position of assistant professor.
Participated in several R&D projects funded by NCBR, related to topics such as semantic indexing of scientific publications, assessment of threats during fire&rescue operations performed by the State Fire Service and active monitoring of safety conditions in underground coal mines. In his research, cooperated with scientists from several academic centers in Poland and abroad, such as e.g., Silesian University of Technology, Main School of Fire Service, the University of Granada and Dalhousie University. His professional career also includes cooperation with companies such as AdgaM Solutions and Zoined Oy.
His publication record consists of over 20 articles on topics related to applications of machine learning techniques. For his publications, received three best paper awards at international conferences.
Co-founded Knowledge Pit – an online platform where he organizes open data mining challenges aiming at solving complex real-life problems. Currently serves as Program Co-Chair of 12th International Symposium on Advances in Artificial Intelligence and Applications.
Computer science graduate student at University of Warsaw with heavy interest in machine learning and statistical data analysis. Part time Kaggler. Occasionally tries to write something smart on CrossValidated. Likes tennis, chess and mostly computer games. Dislikes international pale lager. Used to know how to play guitar.
Passionate about games and their development at every stage, from concept-making and design through development and mechanics prototyping to testing and game play parameterization. Most of all he loves level design. He is also interested in films, comics, futurology and fantasy. Apart from playing on PC, NES and GBA emulators, as soon as time is available, plays Chess, role-playing and board games. At weekends plays ASG. He is interested in the development of various game engines. Works mainly in Unity and Construct 2 engines. He played with Unreal Engine, Defold, Fusion 2.5, CryEngine, Game Maker and GDevelop. Follows with big interest development of Godot Engine. He made many games on Android, including Caps, Candyshaker, Dino Puzzle, Animal Kids Funny Tap. He released Mooch for PC on Steam. In the so-called “Drawer” has about 80 prototypes and game concepts that will see daylight “someday”. That includes 4 board games and RPG system.
A programmer and data wrangler, who started his computer passion from playing games on Atari 65XE, Amiga 600 and PC. Enthusiast of Python language and modern data collection and processing technologies. Academic interests include Data Mining, Knowledge Discovery and Machine Learning with particular emphasis on Rough Sets. In professional life took part in several projects, either commercial or R&D, related to areas such as web applications, databases, methane concentration threats in coal mines, recruitment industry or video games. Other past or current activities — jugging, kickboxing, judo, chess, motorcycles, gliders, handcrafting, dancing.
Graduate of University of Warsaw, Social Science and IT Projects Managements. For more than 20 years of experience with the implementation of IT projects at any stage (requirements analysis, design, creation, testing, implementation).
Computer science master’s degree student at University of Warsaw interested in artificial inteligence. In QED he is involved in project eSensei as full-stack developer and machine learning engineer. Privately he is interested in new technologies and computer games. In his free time developes his own startup.
Game programmer, mainly focused on artificial intelligence. Graduated from Faculty of Mechatronics of Warsaw University of Technology, specializing in image processing, but switched fields to game programming right afterwards. Experienced in traffic simulation for mobile games and AI for real time strategies. When not busy coding, he spends his time playing the guitar, composing prog metal and exploring new video games.