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Our products are used to:

_reduce the uncertainty of Machine Learning models,

_prioritize enterprise data efforts,

_support experts in the ML loop,

_improve the quality of ML models, especially in multi-class settings with complex ontologies,

_reduce data footprint and compactify ML models so as to be used by the Internet of Things applications,

_improve gaming experience via more challenging and realistic AI in games,

_create intelligent advisory systems from pre-compiled building blocks.

Sensei

Project title:
[EN] SENSEI- System supporting the development of players’ skills
[PL] SENSEI - System wspomagający rozwój umiejętności graczy
Application number: POIR.01.02.00-00-0184/17-01
Project duration: 2018-04-01 2021-03-31
Project realised as a part of: Działania 1.2: "Sektorowe programy B+R" Programu Operacyjnego Inteligentny Rozwój 2014-
2020 współfinansowanego ze środków Europejskiego Funduszu Rozwoju Regionalnego

Donation: 5743780,84 zł
Value of the project: 7854181,92 zł
Beneficiary: eSensei Sp. z o. o.

Project purpose: The proposed SENSEI system aims at filling in the aforementioned gaps in the functionality and quality of the environments supporting online games. In one sentence, our project is supposed to allow for transformation of raw information collected during the games into knowledge, which will be of significant use for the individual and even social development of the player.

See our product based on this project:

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