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Our products are used to:

_reduce the uncertainty of Machine Learning models,

_prioritize enterprise data efforts,

_support experts in the ML loop,

_improve the quality of ML models, especially in multi-class settings with complex ontologies,

_reduce data footprint and compactify ML models so as to be used by the Internet of Things applications,

_improve gaming experience via more challenging and realistic AI in games,

_create intelligent advisory systems from pre-compiled building blocks.

Rafał Kowalski VP Engineering (deputy Chief Technology Officer)

Passionate about games and their development at every stage, from concept-making and design, through development and mechanics prototyping to testing and gameplay parameterization. Most of all he loves level design. He is also interested in films, comics, futurology and fantasy. Apart from playing on PC, NES and GBA emulators, whenever he finds a moment he plays chess, role-playing and board games. On weekends he also plays ASG.

He is interested in the development of various game engines. Rafał works mainly in Unity and Construct 2 engines. He tinkered with Unreal Engine, Defold, Fusion 2.5, CryEngine, Game Maker and GDevelop. He follows the development of Godot Engine with big interest. He made many games on Android, including Caps, Candyshaker, Dino Puzzle, Animal Kids Funny Tap. He released Mooch for PC on Steam. In his so-called “drawer” Rafał has about 80 prototypes and game concepts that will "one day" see the daylight. That includes four board games and a role-playing game.

Let’s set up a meeting!